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Dynamic Runtime Virtual Texture Volume

Hey guys, I’m looking for a youtube video tutorial that I saw once and cannot seem to find again. The video detailed a method of attaching the RVT volume to a pawn and the various adjustments that had to be made to account for the relative movement of the player, the volume, and the terrain. It featured a snowy level and I know they pushed a box around to demonstrate. I believe it was all blueprint based but there might have been coding. Has anyone seen this video, or alternatively, does anyone know of a different resource that covers dynamic RVT volumes?
Thanks!

As far as I know RVT volumes are static. The video you watched probably had a a RVT volume bound around the entire playable area. In 4.25 you could change the mobility but that has been removed in 4.26