I am trying to make a post process effect that will generate a ripple that will expand to a certain radius and will go through all objects in the world in its path. So far, I have a sphere mask that I’m using as the alpha for a lerp between the scene texture and an outline texture. A few things I’m unfamiliar with are:
- I am trying to make it so that everytime a sound is made in world, a new sphere mask is generated and expands, so I can have multiple instances of these at the same time. Currently, I have one parameter that controls the origin of the sphere mask. I can tell from the offset that I’ll need to rework this slightly, but I don’t know by how much. I found this tutorial that I can learn how to use actors to do this effect.
- How do I make a sphere mask repeat itself to create a ripple effect and how do I make it fade out the closer to the extent of the radius it gets?
If I can get a push in the right direction, I’d really appreciate it