Dynamic objects shadows in Oculus Quest app

Hi,
i’m try to deploy on Oculus Quest the simple VR template.

I switch every possible combination of lights and shadow (cascade, modulate, dynamic), but i can’t make the dynamic box to cast shadows.

Which are the correct /best way to implement dynamic shadows on the Quest?

Good question. I have the same task. I managed to cast a shadow (CSM) from a direct light (movable), which only shows in the HMD on certain directions when i look around. very weird. the same effect happens even, when I try this in the Play Mode of the editor (Es 3/Vulkan).
Maybe someone has ideas…

Same problem here… I was testing all three Light Types on the Directional Light: Static, Stationary and Moveable.
Non of them works when deploying to the Quest. It’s really odd. I am assuming it’s a bug. I turned off Vulkan at all.

Maybe someone else had some success and want to share?

Anyone possibly figured this out? I has a character that moves inside the level but doesnt cast any shadow?

It’s incredible there’s no reliable or clear info about such basic topic, really feed up of trying random thing and reading opposite info in different posts

Please, any comprehensible guide on dynamic shadows for VR ??

Thanks!

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2024 and we are still here. I am testing with 5.3.2 with MetaXR (v65). When I set the preview platform to Android Vulkan Mobile, it renders fine in-editor. However, when make a build (i.e. package my app), there are no dynamic shadow.
If i enble Support Movable SpotlightShadows, the app just crashes on launch…

Anyone knows why?
Ta