Here is very frustrating problem which i cannot solve for long long time. All dynamic movable meshes look different comparing baked static meshes. They fall out and stand out of overall render. They can be darker or lighter.
I already used Lightmass Importance volumes, Volumetric Volumes, changing Volumetric Density via GPU Lightmass (the more samples i have the weirder movable objects look)
So what can i do with it? Anyone knows tips and tricks with lighting movable objects inside baked static geometry?
Here are screenshots of the problem
You can achieve almost (if not) the same quality lighting on your movable meshes as on your static ones by lowering Volumetric Lightmap Detail Cell Size under your lightmass settings!! It’s in cm, so by default you have samples for your movable objects only every 2 meters!! …if you go lower it can also raise your builing time!!