Dynamic Navmesh generation doesn't work with retopologize tool

Navmesh runtime generation doesn’t work under these conditions.

  • NavigationDataClass: RecastNavMesh
  • Runtime Generation: Dynamic
  • Data Gathering Mode: Lazy
  • Generate Navigation Only Around Navigation Invokers: True
  • A landscape that is edited by Repotologize tool

Because ULandscapeMeshCollisionComponent doesn’t implement INavRelevantInterface interface.

Is it an intended behavior or a bug?


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