Navmesh runtime generation doesn’t work under these conditions.
- NavigationDataClass: RecastNavMesh
- Runtime Generation: Dynamic
- Data Gathering Mode: Lazy
- Generate Navigation Only Around Navigation Invokers: True
- A landscape that is edited by Repotologize tool
Because ULandscapeMeshCollisionComponent doesn’t implement INavRelevantInterface interface.
Is it an intended behavior or a bug?