I’m having an issue where the player character is supposed to block navigation for AIs. Problem is, While I can see the the Nav Mesh is being “Cut out” where the player is before I press play. Once I do press play, the entire nav mesh just turns green. I can see it by ejecting, then the nav mesh is visible after I’ve pressed “P”.
I do have Runtime Generation set to Dynamic for the navmeshes in my Project Settings. My player character is set to the collision preset “Pawn” and I have her Can Ever Affect Navigation set to true. Under the Navigation settings for this actor, I have the Area Class set to “NavArea_Null” and Dynamic Obstacle is set to True.
Not sure what I’m doing wrong. I watched several videos and they all made it look really simple, but it just does not work. Any suggestions?
Thank you so much!