Dynamic Material update in viewport while editing scene?


My question is that, If is that possible to update dynamic material changes in the viewport? Without having to hit simulate, or play.

I want to make a material, which parameters could be changed individually (base texture, emission etc.) real time, while you putting the scene together. This is the setup so far:

So I made a blueprint with the mesh, so the parameters could be individually changed / asset in the scene.
If theres a solution for that, or a better method I would appreciate the help :slight_smile:

I have found the solution.
So I have put the actions from the Event Graph to the Construction Script.