My question is that, If is that possible to update dynamic material changes in the viewport? Without having to hit simulate, or play.
I want to make a material, which parameters could be changed individually (base texture, emission etc.) real time, while you putting the scene together. This is the setup so far:
So I made a blueprint with the mesh, so the parameters could be individually changed / asset in the scene.
If theres a solution for that, or a better method I would appreciate the help