Dynamic Material help needed

Hi all
I am in VR template with VR pawn.
I need to change the colour of the table from red to blue when I put my VR hand inside the Blue box collider.
It worked on a custom made player VR character following this tutorial (UE4 Tutorial - Change Materials in Blueprints - YouTube),but not using the default VR pawn. I need that for my client.
I think its the “CastTo…” that is incorrect, but I am no coder, I am more a 3d designer.
Any help would be so much appreciated, as I have spent 2 weeks on this and have almost given up.

I know this BP will change ALL static meshes, but can wittle that down later to just the table. I just need it so the controller will trigger a material change

Thanks

Hi Clockwork.
I thought it might be something like that…or rather it had to be something like that, but just haven’t found it yet.
Will try your suggestion though…thanks very much

So it’s not an AIController overlapping the box. You can get GetClass with a print string to find out what kind of object is overlapping the box, then change your code and cast to that.