Dynamic Material help needed

Hi all
I am in VR template with VR pawn.
I need to change the colour of the table from red to blue when I put my VR hand inside the Blue box collider.
It worked on a custom made player VR character following this tutorial (UE4 Tutorial - Change Materials in Blueprints - YouTube),but not using the default VR pawn. I need that for my client.
I think its the “CastTo…” that is incorrect, but I am no coder, I am more a 3d designer.
Any help would be so much appreciated, as I have spent 2 weeks on this and have almost given up.

I know this BP will change ALL static meshes, but can wittle that down later to just the table. I just need it so the controller will trigger a material change

Thanks

So it’s not an AIController overlapping the box. You can get GetClass with a print string to find out what kind of object is overlapping the box, then change your code and cast to that.

Hi Clockwork.
I thought it might be something like that…or rather it had to be something like that, but just haven’t found it yet.
Will try your suggestion though…thanks very much