I’m in the super early research/ pre planing stages of development on a stealth game. Trying to button down my tech and scope. I will need responsive dynamic lights and shadows, moving lights, being able to turn lights on and off and the ability to have AI logic that will respond to light and visibility.
Can anyone give me any advice or a direction to research further, on what kind of lighting model i should focus on that would work best for something like this? Lumen looks great but just playing with it i see how there seems to be some lag as you quickly transition and change lighting. any problem areas i should be aware of and look into?
Early in my unreal journey, and there are so many ways to approach any problem, trying to narrow down and focus my research and learning, any direction or advice in limiting my research scope so i’m not wasting time going down wrong paths from someone knowledgable would be very appreciated.
Did some more digging on the forums here, found a few assets that deal with this. It seems like you can have a system that ignores Lumen (or doesn’t) for performance /accuracy?
Has anyone has had any experience with these solutions?
and…If anyone has any experience building a stealth game, using dynamic lights and shadows, building AI systems with light detection etc. i would greatly appreciate any words of advice, any gotchas to look out for and thing to avoid or look deeper into.
Your question is very vague but most stealth games do not use any GI because they rely heavily on having defined shadows which is inherently difficult when light is bouncing into every crevice of the scene.
GI also makes determining whether a character is hidden in darkness a massive pain.