Hi Tom and Ben,
This has recently been fixed in 4.13 and was caused by the Directional Light not using origin rebasing which means when you get to these extreme distances from the world origin the directional light would no longer shadow cast.
-Tim
Hi Tom and Ben,
This has recently been fixed in 4.13 and was caused by the Directional Light not using origin rebasing which means when you get to these extreme distances from the world origin the directional light would no longer shadow cast.
-Tim