as already noted in the title, I’m looking for a good way to handle dynamic lighting in open and closed environments. It’s easy to set them up to look good indoors, it’s easy to set them up to look good outdoors. But how do I handle both at the same time? I tried adjusting the lights values and post processing stuff whenever I go into an indoor environment or back out again, but this of course doesn’t work for example when looking into a room from outside or looking outside from within a room.
Using Light Propagation Volumes is giving me some nice results even without the use of a sky light, but their range is too limited to be used for big, open environments. Not to mention issues with light bleeding et cetera.
In short, is there any way to block sky lights or only apply them to a specific area? Are there any alternatives for skylights that are not applied globally to the whole scene? What would be your recommended workflow for dynamic lighting that works both outdoors and indoors?