Dynamic Lighting Solution

Hmmmm, ok thanks, I tried that out and it gave me some weird results to say the least, the walls of the building were splotchy and looked ‘animated’ or something, I just took it as an error in the early implementation of it. Thanks for the suggestion though.

Another thing about lighting, are point lights supposed to leak through solid geometry?

For example, I have a small building fully enclosed with 20cm thick walls, but when I placed a point light on the outside I can see ‘preview’ shadows on the inside, on the floor and ceiling and adjacent walls. Is this just how point lights work? I want to make sure its not my meshes, I would like to stay at 20cm thick walls if I can, since any thicker and the walls in a house start to look unnatural.

Thanks