Dynamic Lighting Shadow fade-out

Hi there,

I know there are 100 of posts about this thing. But it didnt’t helped me out.

In this video you can see how fast the shadow fades out. The directional light settings changed nothing - some console commands changed nothing too. (For example: r.Shadow.FadeResolution / .MinResolution / .TexelsPerPixel / .RadiusThreshold)

Is there something I’m missing? The shadows casted by the ivy looks really great… but fades out too quickly.

EDIT:

Engine scalability is set to “Cinematic”.

Thanks!
Greetings… :slight_smile:

Hi,
You should try to increase “Dynamic Shadow Distance MovableLight” in the Cascaded Shadow Map Tab. Try with 100000.0 to see the difference.
(The slider Max is set to 20000.0 but try by typing it directly)

Hi,

with “Dynamic Shadow Distance Movable Light” set to 100000 the shadows are invisible on every distance. Strange thing…

The shadow isn’t fading out it is becoming low res, this is inevitable part of shadow cascades, don’t expect to have sharp shadows after a certain distance they will always fade out. Increasing shadow resolution may help a bit through console but it is an absolute performance killer. To my knowledge I don’t think there is a solution to this other than baking the shadows in. Welcome to the visual aspect of game development.

Hi ,

So I should use stationary light? Or what do you mean with ‘bakink in’?