Dynamic light problem

Hi, i’ve an issue with the shadows cast by Directional Light set to Movable.


My project is an open world game, with the day/night cycle. I need a movable light, but when i set it, it make that strange shadows.
Can anyone help me?

It’s because currently UE 4 has really **** poor shadow map rendering. More info here: Dynamic shadows artifacts - Feedback for Unreal Engine team - Unreal Engine Forums

Sadly nobody from Epic has chimed in, but latest commits to master branch seem to have some indication for better shadow maps (percentage closer soft shadows) but we don’t know if that’ll improve the shadows on lower settings too.

Thank you very much for the respond and the link; now I know that’s not my fault, I’m a little bit relaxed.