Hello Dear Unreal Engine developers !
For the last couple days i have been trying to figure out a way without much success:
Atmopshere shader being applied by post-process.
How could i have multiple light source in my level, each minding their own business, and a directional light source which takes into account the scatterring of my Atmosphere Shader at a given position?
if i place my character inside a building and lit it with a spotlight, the lit area of the character will be colorized by the post process as if it was the sun.
If i add any extra light in my level, the post process will take into account the scatterring and change its color even if the sun/directional light is occluded.