Dynamic light bleed

As I wrote:

“I’ve already tried with adjustic Shadow Bias and Shadow Fiilter Sharpen, there are some effects, but light still bleeds on some distance”

When adjucting Shadow Bias to 0.2 the small bleed is fixed, but still on the same longer distance the big bleed is present. On lower Shadow Bias not acceptable artefacts appears.

Mayby someone know why it happend only on some distance? Is it some kind of LOD? Can I increase this distance?

I just checked the Contact Shadows, but I dont see any difference.