I haven’t got any response on ue4 ask, so i’m looking luck here
I have a problem with light bleeding on wall edges, but mostly when i increase camera distance from light source.
My wall is thick for 20cm.
It is point light with mobility set to Moveable
Here you can see my light settings: I’ve already tried with adjustic Shadow Bias and Shadow Fiilter Sharpen, there are some effects, but light still bleeds on some distance
“I’ve already tried with adjustic Shadow Bias and Shadow Fiilter Sharpen, there are some effects, but light still bleeds on some distance”
When adjucting Shadow Bias to 0.2 the small bleed is fixed, but still on the same longer distance the big bleed is present. On lower Shadow Bias not acceptable artefacts appears.
Mayby someone know why it happend only on some distance? Is it some kind of LOD? Can I increase this distance?
I just checked the Contact Shadows, but I dont see any difference.