I haven’t got any response on ue4 ask, so i’m looking luck here
I have a problem with light bleeding on wall edges, but mostly when i increase camera distance from light source.
My wall is thick for 20cm.
It is point light with mobility set to Moveable
Here you can see my light settings: I’ve already tried with adjustic Shadow Bias and Shadow Fiilter Sharpen, there are some effects, but light still bleeds on some distance
And here are results:
- Light turn off
- Light turn on, on really close distance (you can see first bleed on outer part of doors) alt text
- Light turn on, on some distance: first bleeds on wall edges alt text
- Light turn on, on rather far distance: here is really bad bleeding alt text