I’ve created a scene with a fully interactive dynamic directional light(the sun). Which looks OK for now.
I’m still trying to learn the more about the advanced principles of lighting and reflections in UE4.
One of the issues with reflections under a dynamic light, seems to be that the reflection itself is not dynamic, causing the reflection to capture the scene at launch and not updating itself as a light source may affect the surrounding environment differently over time. I.e; a window shows the same reflection at night and day.
I learned about the “recapture sky” blueprint node which is very costly, but was wondering if anyone has encountered a similar challenge and perhaps found a different solution?
Perhaps a moving point light in a wet environment?
I’m currently trying to learn how to achieve realistic environment while attempting to reduce the costs of dynamic lighting.
I suppose it’s about finding that middle ground.
Any insight is appreciated!