Dynamic Ledge Climb System

Oh ok cool, that’s awesome. While I’m still working on my own character, I was trying to get this to work with one of the Paragon characters, mostly Twinblast, but it wasn’t going very well. To be fair I may not be going about it the best way, I was retargeting Twinblast with the Mannequin skeleton, which resulted in odd animations. Which was surprising, since on the marketplace page those models are sized and rigged for the UE4 skeleton, but either way I’m likely not doing this right. I just learned how to do that in my game animation class this past week.