Dynamically instanced objects perform well for me, especially if they are static.
However I have encountered an issue with them.
When I turn the FOV up to a high value such as 140, fps degrades heavily, even if the number of objects on screen is still the same.
Does anyone know how this could be fixed?
This is my performance a an fov of 140
and this is the performance at an fov of 60
I am quite convinced, the issue lies in the shadow casting. Compared to ISM components, dynamic instancing does not work well with cascade shadow maps atall.