Hey Peeps,
I’ve been playing around with Blutility, and created something crazy helpful for our artists, that could create a material instance with some basic parameters, that they are able to tweak back and forth with simple sliders.
I have to use dynamic instanced materials, in order for those material parameters to be available.
How do I make sure that those dynamic instanced materials are saved and packaged?
I dont think I can find them anywhere in the files of the project.