When I turn on “Dynamic Indirect Lighting” for my Directional Light, the outside structure in my scene looks great with the additional bounced light. However, the inside parts of the structure that use the same material, blows out by the light. If you look at my attached image, you will see what I mean. The top panel is with Dynamic Indirect Lighting off and the bottom is with it on.
Can anyone suggest a fix for this? It doesn’t seem like the inside should be getting that much bounced light as it is all enclosed except through the opening you see and the windows.