Hi everyone, first sorry for being vague but the project I’m on is restrictive from NDA. I was wondering if I could get some help with getting setup with Dynamic Global Illumination. I followed a few tutorials and can’t seem to get any results from them. Most of which were using an older version of Unreal Engine; (I’ve also read through the Unreal Engine Documentation).
I played around with the Light Propagation Volume, and other settings; both in the light and Post Process settings. I’m also perplexed on how too activate Emissive Lighting. There’s a certain lighting setup I need that requires me to use a rectangular plane model, and use that for a light source. I’m using 4.12 and “r.LightPropagationVolume” doesn’t seem to be in the “ConsoleVariables.ini” file, (as most people go there to activate this feature in older versions).
This video displays the exact lighting effect I need too get things done. https://www.youtube.com/watch?v=Wzar-a91Qkc
I appreciate any clear and concise tutorials that I can read through or watch that’s current with today’s version of Unreal (currently 4.12.3)
Here is a screen grab of a test scene I put together. As you can see, no Dynamic GI or Emissive Lighting is working.