Dynamic dof when turning

How do I enable a very subtle Dof that activates when I move the mouse?
So whenever I turn it takes a split second to focus in.
I’ve used the dynamic Dof blueprint before so that’s not too bad, my only real concern is it might work better if it only blurs if you turn at a certain speed or past a certain degree.

Can I just wire the dynamic Dof up to the turn axis?

Thanks in advance

This should work:

You can set compare values to something greater than 0.0 if you dont want it to happen s soon as you move the mouse.