Normally I wouldn’t post without having tried a few possible routes first,
but in this case, it’s more a case of finding out which is the better before I start.
Basically, I would love to be able to have a volume that could make the textures within be desaturated.
Whether this is achieved via post process, or vertex painting, etc, is the question.
I don’t particularly fancy the Vertex Paint & Lerp style, as it can look bad and not fade correctly.
You either need perfect normals on the mesh, or have a high poly count.
So I want to avoid this as much as possible.
For the volume idea, I wouldn’t want the entire mesh to become gray scale.
Only the part in the volume.
I had considered maybe looking into combining the volume with post process,
but even if that were possible (since the camera would never be in the volume),
it would probably make everything visible behind the bounds of the volume desaturated as well.
Basically, I would love an opinion on what would be best.
Or even better, if someone had an alternative method! xD
Thanks again guys!