Dynamic cascaded shadow maps higher resolution

Hi, I have a big problem!
I want to use dynamic cascaded shadow maps in my game but I cannot increase the shadows resolution!
Shadow Cascades is set to 10 (i think it’s the max value) and if I increase r.Shadow.MaxCSMResolution and r.Shadow.MaxResolution in blueprints, the distance gets decreased and if I increase the distance, the resolution gets decreased.
Is there a way that I can increase the shadows resolution without decreasing the shadows render distance?

I don’t want to use distance field shadows.