Hello,
I was wondering if there’s a way of removing the wavy artifacts that appear on the surface of a rotating object using dynamic cascade shadows. There’s only a directional light in the scene set to movable and I tried tweaking its cascade settings without any luck. The bias setting also didn’t make it disappear. I’m targeting OpenGL ES3.1. I’m attaching a video showing the problem. The object shown has 257,000 faces.