Dynamic Camera Focal Point (without collison tracing) ?

Hi there,

we currently have a system which finds the focal point for the Camera using LineTracing against collision meshes. We actually only generate collisions for this feature, which adds a lot of overhead to our application.
Now we searching for a different way, for example by tracing directly against the visual geometry. Do you know how this can be done ? or if there is any Library / Macro to do GPU Raycasts ?

Best
Dominic