Dynamic blob shadow ?

Well, I assume that’s what big robot blob shadow does in Showdown VR demo, doesn’t it?

Could you please post the material for such blob shadow? :o (assuming it’s mobile friendly)

Well, as you can see my shadow plane is oversized, but it clips into the floor instead of render over it (as if it’s a decal). I still can’t find any examples or docs/tutorials about “worldposition behind translucency”. I’ll post my material setup after work and I wonder if you could modify it with “worldposition behind translucency” so I could have final piece of the puzzle with blob shadows solved and move on :o (and whoever else needs it would find an out-of-the-box solution useful). Could you please do that ?