Hello everyone!
I am still quite new to UE4, and I am trying to learn all I can, but it seems like I’ve run into a snag.
Essentially, I am trying to create a particle system that will be dynamically movable between two actors - point A and point B. The effect is to convey a data stream with packets and 0’s and 1’s with some sort of haze/beam in the middle of it all. I should mention that it will be over a great distance.
Again, I don’t need/want a beam particle system - unless all this can be accomplished with a beam system! I have a beam set up right now, but the problem is that the texture is squished or stretched depending on the length the beam is.
Any help would be very much appreciated!