Dynamic Beam-like Particle System

Hello everyone! :slight_smile:

I am still quite new to UE4, and I am trying to learn all I can, but it seems like I’ve run into a snag.

Essentially, I am trying to create a particle system that will be dynamically movable between two actors - point A and point B. The effect is to convey a data stream with packets and 0’s and 1’s with some sort of haze/beam in the middle of it all. I should mention that it will be over a great distance.

Again, I don’t need/want a beam particle system - unless all this can be accomplished with a beam system! I have a beam set up right now, but the problem is that the texture is squished or stretched depending on the length the beam is.

Any help would be very much appreciated!

You need to make the material in world space. That way, when you stretch it, it doesn’t make any difference…