Summary
When you duplicate a landscape spline, the sync status of live edit remains green but you dont see the new landscape spline.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Live Edit
Steps to Reproduce
Create a landscape spline
Assign a mesh to it
Open live edit
Go back to UEFN and in selection mode, duplicate the spline
Expected Result
New duplicated spline is shown in live edit OR live edit symbol goes yellow
Observed Result
Changes dont show in live edit, live edit symbol stays green
Platform(s)
pc