Duplicating Landscape Splines not supported/shown in Live edit

Summary

When you duplicate a landscape spline, the sync status of live edit remains green but you dont see the new landscape spline.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Live Edit

Steps to Reproduce

Create a landscape spline
Assign a mesh to it
Open live edit
Go back to UEFN and in selection mode, duplicate the spline

Expected Result

New duplicated spline is shown in live edit OR live edit symbol goes yellow

Observed Result

Changes dont show in live edit, live edit symbol stays green

Platform(s)

pc