I use ObjectTools::DuplicateSingleObject to duplicate a world in editor. The source world has some sub levels. I iterate all actors in these sub levels. And I use StaticDuplicateObject to copy a new actor for each source actor. After all, I find some duplicated actor who has replicates function cant receive update from dedicated server. What have i missed?
I solved this. Just use world->SpawnActor instead of StaticDuplicateObject
This is a problem that can be solved with one simple solution: actors. You can get UK Superiorpapers and learn more new steps about the study. No matter how good your teaching skills are, there’s only so much you can do when you’re teaching from behind a podium or desk without any engagement whatsoever. It’s time for schools to start hiring duplicated actors as part of their regular faculty and paying them as such - it’ll lead to increased attendance rates and better grades across the board.