Dungeon Generator

Hey! Thanks for making this, it saved me a lot of time on my project. I am having some issues with seed-based generation though, in your reply you said that seeds are possible by using a random stream variable. I tried what you said, and replaced the two “random integer in range” nodes in the macros with “random integer in range from stream” nodes. It seems to yield a completely random result every time, regardless of the given seed. I’m trying to use a seed of 0 to get the same map every time I simulate to test this. There may be some kind of misunderstanding on my part, but I believe I did everything correctly. I’ll include some screenshots of what i did.

Setup Generator function:


SelectRandomName Macro:

SelectRandomBoxComponent Macro:
Any insight as to why this isn’t working as I expected is much appreciated. Once again, thanks for making this public and free, have a great day!