Dungeon Architect

Does anyone have an emitter which detects a very long corridor with a lot of space? If not, anybody have ideas on how to accomplish?

Has anybody figured out what the lines mean in the dungeon debug mode?

dungeondebug 2.jpg

's a debug ground coloring guide, fwiw.
Red - Room
Light Blue - Corridor
Dark Blue - Corridor Padding

Just to clarify, can I have the generator do this automatically? As in, generate a theme volume that will encompass a room at run time? I need it to be able to do it without me doing anything manually in the level editor since my levels will be entirely randomly generated

@jwatson_0051

  1. The paint tool needs more work. I’ve added this in my todo list and improve it in the coming weeks
  2. The update on the paint tool should fix this. In the mean time, please use marker replace volumes
  3. That is not currently possible with the Grid builder

@DrinkThisPotion I’ll provide a sample for this soon. I coded a similar demo for unity to isolate corridors connecting between rooms

@Pinworm It works last time I tested. However a user complained that it doesn’t work in standalone build. I’ll confirm this tomorrow

Major updates to the city builder:

https://.youtube.com/watch?v=FC3Bs6T-xfI

I randomly remove certain road edges to create uneven layouts that look a bit more natural

There is also an ability to specify custom block layouts and specify your buildings of that size from the theme file (e.g. I have the warehouse that is 1x2 tiles big, and other buildings that are 2x2 tiles big. there is no restriction on the size)


Art used: Industrial Area Hangar

I would love to - how do I send you the file?

I would love to - how do I send you the file?

Is the city builder thing a part of city architect or dungeon architect?

EDIT: None of the links on first post work, not the one to your site nor the one to ue4 marketplace so I can’t find out anything about this.

@dkoding you can mail it to me: .akbar@coderespawn.com

@Zireael07 The city builder in the above post is part of Dungeon Architect.

The links in the marketplace seem to work fine

Quick Start Guide
User Guide
Video Tutorials

City Builder looks like its progressing well. Look forward to that.

watch?v=sN01kbX4Hts

A DA powered zombie game I’m making for the game jam. I’ll release the source when done

Added patrol paths from the theme file for the NPC AI to walk around the city

It’s beautiful, . Do the blocks have to be grid-based?

City Builder is gonna be alot of fun to use, looking forward to that update!

@Warcabbit, it has to be grid based to work with modular assets. We’ll need some spline support in DA to have more naturally looking roads

A game powered by DA using the new city builder


Download (Windows)

watch?v=ybZuP8ikTsE

Gameplay:
You enter as a zombie in a city full of humans. Since there has been rumours of recent zombie attacks on nearby cities, they’ve put up turret defences everywhere and you cannot take on these turrets head on.
Turn a human into a zombie, and it will turn others for you. Before you know it, you’ll have an army. Take the city back!

Features:

  • Beautiful procedural generated city using Dungeon Architect
  • Generates a random city everytime you play
  • Zombies

Marketplace Assets Used:

  • Dungeon Architect
  • AI Behaviour Toolkit
  • Art: Industrial Area Hangar
  • Animation: Zombie Pro - MoCap Pack
  • Animation: Pedestrian Conversations MoCap Pack 1
  • Animation: Pedestrian Walks MoCap Pack 1
  • Particles: Advanced Magic FX 04

[MENTION=28980][/MENTION] – that is . I can’t wait for City Builder … it is definitely going to get a lot of use in a couple of my projects.

So excited … 8-}

Good job, and everyone who has been hesitating about this product … don’t … it is worth it, I have had it for a while and is worth every penny. 8-}

I purchased a plugin from the website.

I can not access the website at this time.

How do I get the latest version of the plugin?