Dungeon Architect

Another example of a procedural level with bots, powerups and spawn points scattered around the map

Fixed a lighting bug on runtime generated levels where the lights were not picking up the user defined attributes. Turns out, I had to call ReregisterAllComponents() on the light actor after updating the LightComponent attributes at runtime

https://.youtube.com/watch?v=3FRKIT-haX8

Promo Video for Dungeon Architect :slight_smile:

watch?v=mbkolwDbOQo

Very Nice promo video!

Any word on price?

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Submitted to Epic for initial review

@HeadClot @DatapawWolf It will be sold for $99

Woohoooo ā€¦ and definitely one of those rare ones that is well worth the $99. Good job and I can see a lot of effort went in to this one. 8-}

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I cannot wait to get my hands on this :slight_smile:

Does it use delunay generation or other algorithm?

@rozenbor Yes, it uses delaunay triangulation. The layout generation algorithm is based on this explanation by the TinyKeep gameā€™s author. Iā€™ve added height variation and other stuff on top of it
The 2D layouts you see in the promo videos is from a C# prototype I created before starting this plugin

Creating a test game with the Modular Wooden Prop Pack

https://.youtube.com/watch?v=tGOclVH-10s

http://i.imgur.com/Cj9Ls4M.jpg

All of that created with this simple theme file
http://i.imgur.com/4ScTClt.jpg

Wow man ā€¦ that is pretty impressive. I actually canā€™t wait anymore to get my hands on this puppy. Good job. 8-}

This is just too good, I canā€™t wait to get this into my projects, going to make level design much faster.

well seems like itā€™s gonna be for next weekā€™s realease, right?

Donā€™t think so :frowning:

They said they are interested and asked for more info about the plugin but havenā€™t taken the code yet for review. Looks like they are still finalizing the code plugin part of the marketplace

Anyhow , they might take over a month even without the trello , my first pack was selected and finalized on June 18th , I signed the form on June 19th , and it is still not there.

Ah, thanks for the heads up

Any updates on this? :slight_smile:

just amazing. I will buy this on the day it comes out. incredible work!

I am impressed with the ability to use pre generated rooms as seen , but was wondering to what extent,
Would i be able to make say 8 rooms not connected in a map, and then have the system generate everything in between them?

Or have a room as a blueprint (using the volume in the video) and have it be placed into the level at runtime?

This looks absolutely amazing!
Procedural and sensible map generation is something I have been working on a little bit, and unreal engine has proven how powerful a beast it really is.
So when I saw this project, my jaw dropped, because this really is some top quality work, and well worth the $99ā€¦if not more! :slight_smile:

Once again, well done, looks amazing, and I cannot wait to see what you will come up with next :slight_smile: