Dungeon Architect

Thanks! I’ll check it out

Sure, I’m working on finalising the demo with lift and stairs

Added a convenience button in the dungeon volume properties to rebuild the dungeon. This is useful if you are not using realtime update and want to rebuild the dungeon after changing the volume properties / position, without having to switch over to the dungeon actor everytime

Thank you, yes, I know that I can use CenterMarker, but that takes care of the inside of the room. Well, I guess the door volume (and maybe wall volume in the future, or myMarkerVolume [with set of rules for connecting with neighbours]) is the way for even more control in the future. Thumbs up for 2.0 version, I can’t wait to play with it! Good luck!

We’ll probably need a better way to decorate the interiors and I’m open to suggestions (since predefined prefabs for rooms would be designed around a certain door positions)

Rooms are not restricted to rectangular shapes. You can extrude the volume for more control

Great! I bought this asset just a few days ago (for Unity, but its still the same), and already using in the production pipeline (see the screen, this is the outdated trailer for the game: https://.youtube.com/watch?v=8lEYPkllCW8 ). Surely I will have suggestions as I keep refining levels.

Best!

@enquel Wow looks ! Looking forward to playing it

Thank you! All features almost complete, now level making awaits :slight_smile:

Nice to see you actively developing the product
Thought you were gone for you have not been on the Unity forums for some time and people there are getting the impression that you took their money and ran.
Please come and update and let people know what the situation with regards to DA and Unity release is

@3DForge, thanks for updating. I’m working on unity builders too. I’ll update the forum thread and have an update soon

, people love the assets, and when they don’t get replies they worry.
I myself also go quite for some spots when I am deep in work and focusing :slight_smile:

Lift WIP

Very impressive! Nice work!

Take my money! Look forward to seeing this on the marketplace :slight_smile:

I have not used this yet, but I’ll be wanting to place furniture in hotel rooms. If we could make sure the CenterMarker is always facing the door position and offset against the facing wall that might allow some flexibility in auto populating object groups. Allowing different prefabs for different room sizes too of course.

Hi,
as promised, are my suggestions for future features:

  1. A way to use fully prefabbed rooms (possibly exposing the markers in scene, so that user could put them into places, like these nodes we see in debug mode -> then, if a door marker from room is close to a door marker from layout {below thrshold}, merge them)
  2. Better docs on builders (just visuals would do - like there was on forums about corners)
  3. [Unity] Maybe try tie it with Unity Nav (it is not dynamic officially, but a workaround is to use nav mesh obstacles to cut into a plane size the level - works like a charm - tried it with another random level generator) -> better integration with other assets.
  4. Marker nesting?
  5. Builder algorithms layers - like in photoshop - for blending algorithms and thus making everything less pseudorandom.
  6. Theme prefab-auto replacer - i.e. if I keep my prefab names/prefixes constant, like “wall”, “door”, and point to another folder, I would be able to rewire all links to new assets, provided they use same model.
  7. Pre/Post global scaling switch (to either scale prefabs before level setup; and scale the entire level)
  8. Theme editor scaling (not so important)
  9. Tile connections auto detect (i.e. if I have a path end, middle or junction, the system would put appropriate tile from the same “family” based on the graph)

Best!

@enquel Thanks for the feedback

A fully functional blueprint based lift that come with the multi-story building sample. It is spawned from a theme file (and a volume). It auto detects the no. of floors it has and updates the buttons during game start

watch?v=K_iQH4TiVS0

Holy **** that is amazing!

Hi [MENTION=28980][/MENTION], Do you think in create escalator too?