Hi! Is there any theme example on a dungeon build like darkes dungeon or similar?
or basically a set of rooms connected by corridors. With a start and end site. Being able to reach the end in several ways (through different rooms)
Need DA Support 4.19 !
Hi,
Thanks for your plugging. I love it.
I love the Paint Mode and Iāve followed the instructions for āManual Paintingā. But I still get Auto generated content linking the Rooms. I donāt get auto generated content if I use only corridors. Can I have a pure Manual Painting with absolutely no auto generated Content?
@uced Iāll fix this in the next update
[USER=ā75121ā]Flaccid Laser[/USER] try setting the NumCells to 0 in the configuration
@GameMaster79 Iāve updated it to 2.8 and added the Soul Forge demo
Thanks Harald. Last I checked, the road meshes were not modular (didnāt have a T and X junctions). The project is in my other computer, Iāll have a look.
[USER=ā28980ā][/USER] , would this be an appropriate tool for making many modular buildings with interiors on one large map?
Hello, my name is michael and i am trying to contact you for work reasons. Will be glad if you could contact me or check your email and google hang outs. Thanks. michael@xmod.co
@zipl0c It can create a building with multiple floors. However youāll want to create your buildings (dungeons) in different streaming levels if you plan on having it in a large city. It doesnāt support building LODs for now
An ideal situation would be to have the outer building meshes created procedurally along a city layout and build the floors as they are needed (when the player comes close to it). The floorplan builder doesnāt handle this
4.19 support is live
Thanks!!
Unfortunately it is not installing to the engine, when I select 4.19 and click install, nothing happens.
@Ministelis Try restarting the Epic Launcher (logout and login again). If it doesnāt work, remove the plugin from 4.19 engine (click the āInstalled pluginsā link below the engine version and click Remove). Then re-install it
Can I ask what happened to this feature? It looks great! Also, why was the paper2d work not implemented. Both of these would be very handy with what Iām working on.
@GruntosUK Iāll get to that in the future
Fixed a bug that was causing DA to pick volumes from all open worlds, rather than the existing world the Dungeon actor belongs to. This was causing the theme editorās viewport to pick up theme override volumes that were placed in the level editorās scene
Added a flag in the theme override volume that lets you fall back to the base theme if you have not defined any meshes under a certain marker
This is useful if you want to selectively override certain aspects of the base theme, without re-implementing the other details in the overridden themes
watch?v=c6vtn9uKE94
Thanks [USER=ā28980ā][/USER] for your response, sorry for the late reply.
I have already tried that. I set NumCells to 0, but sadly, it creates corridors to bind the rooms. Iād like to be able to create āIsolatedā rooms with the Paint Mode.
I have attached a videothat shows what I mean: https://youtu.be/KXLe2YKHbtA
Please, let me know if you need further information.
Thanks in advance.
Hi. Iām new and a have a question, how do i do a selection BP to select just the middle of the room?
Hi,
Does the plugin allow you to keep the positions of the rooms fixed and only change the corridors?
Thanks