Dungeon Architect

Hi! Is there any theme example on a dungeon build like darkes dungeon or similar?
or basically a set of rooms connected by corridors. With a start and end site. Being able to reach the end in several ways (through different rooms)

Need DA Support 4.19 !

Hi,

Thanks for your plugging. I love it.

I love the Paint Mode and Iā€™ve followed the instructions for ā€œManual Paintingā€. But I still get Auto generated content linking the Rooms. I donā€™t get auto generated content if I use only corridors. Can I have a pure Manual Painting with absolutely no auto generated Content?

@uced Iā€™ll fix this in the next update

[USER=ā€œ75121ā€]Flaccid Laser[/USER] try setting the NumCells to 0 in the configuration

@GameMaster79 Iā€™ve updated it to 2.8 and added the Soul Forge demo

Thanks Harald. Last I checked, the road meshes were not modular (didnā€™t have a T and X junctions). The project is in my other computer, Iā€™ll have a look.

[USER=ā€œ28980ā€][/USER] , would this be an appropriate tool for making many modular buildings with interiors on one large map?

Hello, my name is michael and i am trying to contact you for work reasons. Will be glad if you could contact me or check your email and google hang outs. Thanks. michael@xmod.co

@zipl0c It can create a building with multiple floors. However youā€™ll want to create your buildings (dungeons) in different streaming levels if you plan on having it in a large city. It doesnā€™t support building LODs for now

An ideal situation would be to have the outer building meshes created procedurally along a city layout and build the floors as they are needed (when the player comes close to it). The floorplan builder doesnā€™t handle this

4.19 support is live

Thanks!!

Unfortunately it is not installing to the engine, when I select 4.19 and click install, nothing happens.

@Ministelis Try restarting the Epic Launcher (logout and login again). If it doesnā€™t work, remove the plugin from 4.19 engine (click the ā€œInstalled pluginsā€ link below the engine version and click Remove). Then re-install it

Can I ask what happened to this feature? It looks great! Also, why was the paper2d work not implemented. Both of these would be very handy with what Iā€™m working on. :slight_smile:

@GruntosUK Iā€™ll get to that in the future :slight_smile:

Fixed a bug that was causing DA to pick volumes from all open worlds, rather than the existing world the Dungeon actor belongs to. This was causing the theme editorā€™s viewport to pick up theme override volumes that were placed in the level editorā€™s scene

Added a flag in the theme override volume that lets you fall back to the base theme if you have not defined any meshes under a certain marker

This is useful if you want to selectively override certain aspects of the base theme, without re-implementing the other details in the overridden themes

watch?v=c6vtn9uKE94

Thanks [USER=ā€œ28980ā€][/USER] for your response, sorry for the late reply.

I have already tried that. I set NumCells to 0, but sadly, it creates corridors to bind the rooms. Iā€™d like to be able to create ā€œIsolatedā€ rooms with the Paint Mode.

I have attached a videothat shows what I mean: https://youtu.be/KXLe2YKHbtA

Please, let me know if you need further information.

Thanks in advance.

Hi. Iā€™m new and a have a question, how do i do a selection BP to select just the middle of the room?

Hi,
Does the plugin allow you to keep the positions of the rooms fixed and only change the corridors?
Thanks