@uced I’ll fix this in the next update
[USER=“75121”]Flaccid Laser[/USER] try setting the NumCells to 0 in the configuration
@GameMaster79 I’ve updated it to 2.8 and added the Soul Forge demo
Thanks Harald. Last I checked, the road meshes were not modular (didn’t have a T and X junctions). The project is in my other computer, I’ll have a look.
[USER=“28980”][/USER] , would this be an appropriate tool for making many modular buildings with interiors on one large map?
Hello, my name is michael and i am trying to contact you for work reasons. Will be glad if you could contact me or check your email and google hang outs. Thanks. michael@xmod.co
@zipl0c It can create a building with multiple floors. However you’ll want to create your buildings (dungeons) in different streaming levels if you plan on having it in a large city. It doesn’t support building LODs for now
An ideal situation would be to have the outer building meshes created procedurally along a city layout and build the floors as they are needed (when the player comes close to it). The floorplan builder doesn’t handle this
4.19 support is live
Thanks!!
Unfortunately it is not installing to the engine, when I select 4.19 and click install, nothing happens.
@Ministelis Try restarting the Epic Launcher (logout and login again). If it doesn’t work, remove the plugin from 4.19 engine (click the “Installed plugins” link below the engine version and click Remove). Then re-install it
Can I ask what happened to this feature? It looks great! Also, why was the paper2d work not implemented. Both of these would be very handy with what I’m working on.
@GruntosUK I’ll get to that in the future
Fixed a bug that was causing DA to pick volumes from all open worlds, rather than the existing world the Dungeon actor belongs to. This was causing the theme editor’s viewport to pick up theme override volumes that were placed in the level editor’s scene
Added a flag in the theme override volume that lets you fall back to the base theme if you have not defined any meshes under a certain marker
This is useful if you want to selectively override certain aspects of the base theme, without re-implementing the other details in the overridden themes
watch?v=c6vtn9uKE94
Thanks [USER=“28980”][/USER] for your response, sorry for the late reply.
I have already tried that. I set NumCells to 0, but sadly, it creates corridors to bind the rooms. I’d like to be able to create “Isolated” rooms with the Paint Mode.
I have attached a videothat shows what I mean: https://youtu.be/KXLe2YKHbtA
Please, let me know if you need further information.
Thanks in advance.
Hi. I’m new and a have a question, how do i do a selection BP to select just the middle of the room?
Hi,
Does the plugin allow you to keep the positions of the rooms fixed and only change the corridors?
Thanks
Hi,
Dungeon Architect fails to compile on PS4 with 4.19. You just need to add:
#include "Engine/World.h"
to SceneProviderCommand.h because the AddActor function template uses FActorSpawnParameters.
Hello. wondering if You can make a tutorial on using city builder with larger buildings and putting together city scenes vs residential. would love to do this in Dungeon Architect vs level streaming. You sent me a message in October saying You were going to put one up for me. Still waiting patiently. Thanks for the plugin and excellent work! Would love to have Dungeon levels streaming vs the ones I’m building. Such a brilliant plugin cant wait to really use it like I want.
something like this? https://.youtube.com/watch?v=ElsH8E5-9DM
each building varies by floors and could ahve diferent interior and materials, however i put this in 1h tops.