Fantastic, thank you!
I keep coming up with more stuff I’d like see added but I understand if you can’t put effort into every requested feature.
Currently there isn’t really any system available for Unreal for making procedural buildings with interiors and if DA allowed just a bit more control over Room Chunks in the Floor Plan Builder it would pretty much fill the needs for such a system.
I’ve been looking for anything to use for this for quite some time and seen that there are quite a lot of others that are interested as well.
I’m trying to use DA for making apartment buildings and some times the “apartments” get really wonky shapes and I can’t really prevent it.
is an example:
I get mostly decent looking ones but at times there are these really long ones that I can’t really get rid of.
It would also be great if you could somehow define room types and set rules for how each type should generate.
For example Roomtype 1 will spawn Minimum 1 and 1 per chunk. Roomtype 2 can spawn 1-4 depending on size of the chunk and so on.
That way you could generate interior decoration such as furniture depending on type of room and ensure you only have one kitchen for example.
Having that would pretty much cover everything you’d need to make any type of house.
I get that it’s a lot to ask for but if you’d be willing to add something like this I’d gladly provide meshes and their materials and build a content example you could provide along the current ones on your site.
Thanks again!