Dungeon Architect

Hi,
as promised, are my suggestions for future features:

  1. A way to use fully prefabbed rooms (possibly exposing the markers in scene, so that user could put them into places, like these nodes we see in debug mode -> then, if a door marker from room is close to a door marker from layout {below thrshold}, merge them)
  2. Better docs on builders (just visuals would do - like there was on forums about corners)
  3. [Unity] Maybe try tie it with Unity Nav (it is not dynamic officially, but a workaround is to use nav mesh obstacles to cut into a plane size the level - works like a charm - tried it with another random level generator) -> better integration with other assets.
  4. Marker nesting?
  5. Builder algorithms layers - like in photoshop - for blending algorithms and thus making everything less pseudorandom.
  6. Theme prefab-auto replacer - i.e. if I keep my prefab names/prefixes constant, like “wall”, “door”, and point to another folder, I would be able to rewire all links to new assets, provided they use same model.
  7. Pre/Post global scaling switch (to either scale prefabs before level setup; and scale the entire level)
  8. Theme editor scaling (not so important)
  9. Tile connections auto detect (i.e. if I have a path end, middle or junction, the system would put appropriate tile from the same “family” based on the graph)

Best!