Dungeon Architect

Ail by painting tool I mean something very simple:

  • new volume (or maybe variant of existing one), or just paint over existing dungeon.
  • list of all nodes created in theme designer (maybe some property there that says “expose” to painting tool, so its not cluttered by those minor nodes)
  • and ability to rotate it 90 deg (or any snapping angle), and snap as walls floor or roof, at place of selected tile.

This mainly is for “fixing” where dungeon creating algorithm messed up. Like corners, doors that open right at some decoration meshes. Adding bigger windows, painting some decorations, or painting pipes under floor. Stuff that is doable currently but its a lot of work.

And second idea, this time for mobile developers:
They would be really happy (because 100mb file size limit hurts), to have snapshot and save of dungeon, so they could save all tiles and seed of dungeon instead of saving level unreal way. This thing could save some megabytes for them.

And yes this plugin works for mobile, just not in runtime (well maybe in runtime also but generating maze would probably take some time on phones). You can always create dungeon, then save it as normal level and remove plugin before packaging for mobiles.

This plugin is great for game prototyping, you get some tile set from market, get Dungeon architect and you can make your test map (or test maps). No need of doing new maps when you change gameplay like movement speed, you just rescale your theme, and create new dungeon fitting better. Really speeds up testing for camera, gunplay movement, AI behavior etc.