New Visualization mode for the dungeon flow editor
This lets you visualize your dungeon without leaving the editor window. It also allows you to inspect the generated flow graph by double clicking on individual nodes and see how they map to the dungeon rooms
watch?v=vhuZy2qHaBM
On the top right corner, there’s another tab for debugging, which I haven’t gotten to yet. This will allow you to visualize how the levels were stitched together as it moves from node to node and also give you a better understanding of why your levels are not generating (e.g. due to collision with existing geometry, insufficient doors to grow through etc)