hi [USER=“28980”][/USER], i’m working on a top down roguelike, i want to create room like enter the gungeon using the snap builder tool. When i click on The execute to end in the flow BP, result graph is “S”. I can’t find out my error, i’m learning by your guide and i’m sure to have made the same passages. please, help me
Hi or anyone that might be able to help!
I’ve been looking for some info on how to generate a random seed for a dungeon everytime I call an overlap event with a trigger volume. Anyone give me a hand?
Thanks
MED
It appears that if you use a ReplacementVolume with version 4.21.0 and FloorPlanBuilder, the Static MeshNode MaterialsOverrides are not working.
Hi @ I am again but now with the prefabricator. The launcher is unable to detect it.
Help! It shows no errors no logs just says no plugins installed.
What to do ?
And please can’t you set your dungeon architect for free on marketplace for only once, only for a short time?
@LETTICONION The creator of this wonderfull product deserves the price you pay for it…
Just grind money for some weeks instead of begging… He does not need you to beg to finally choose to put this product free on the marketplace.
Compare to other product on the marketplace, this product is more complex and will probably never be free.
No hard feeling Letticonion, but begging only make you look pathetic… Get a job and support devs who already put product at a low price compare to pay hourly a gamedev to do the same job.
Or do like me, save money for the next Epic sales and get what you need to create the game youre dreaming of for so long
I have to say. Asking to have it posted for free… and talking about trying to use it, and it not showing up in the launcher… makes one wonder… Cracked / Hacked version ? This product is so useful, and the author updates it, supports it and continues to expand it, and not ask for extra money for all the extra features, I have say. If you want to build a game, and you think that you can build one with everything for free… Well, maybe you can. But, you probably will have to spend some money. And I believe this product is head and shoulders above most of the things I have purchased thru the market place.
Just my two cents worth.
If he got it free, its probably a leak… and asking to get it free on the launcher…?
Sound like a kid trying to learn UE4 (which is not an issue and im glad younger are interested in game development)
But Tarly is right too, if you really want to create a game you gonna have to pay for something eventually. If youre game is entirely created from free product, the quality wont be there.
And at last, if you CANT save a few bucks over a few weeks to INVEST money into your hobby, you probably should find another hobby.
If you need Mom permission, you should invest your TIME into learning all the other aspect of the engine.
And stop trying to look like the victim who “find a website where it was free”… Are you able to say that loud without laughing? cmon!
if you love games so badly that you want to create your own, you should not be stealing from the people who makes gaming possible even more when you want to do the same thing in the future!
Note: im in the video game industry for over 15 years, gamers are PAYING MY RENT AND BILLS while buying there game!
We dont work for free!
Stepping in since this has been reported.
It looks as though you are claiming to have acquired this plugin through piracy. However people decide to dress it up, that effectively means you stole it. If that’s the case, you should not expect any support from the creator or anybody else.
If you want support for the plugin, buy it and support the creator. If you can’t afford it, tough luck. It’s one thing to request a one-off discount, but please stop harrasing the creator to make their plugin free. Judging by the size of this thread it’s clearly worth the asking price.
I shouldn’t have to say this - but just in case, do not post or share links to pirated content on these forums, as you will receive a warning and/or be immediatelly banned. If you wish to report pirated content, you can report it to the UE4 marketplace team.
@ArCorvus I’ve fixed the issue
@intoxicat3 I have this in my todo list as a new builder sometime in the future. Procedural connections will allow cycles and other interesting combos
@saskiokun I’m working on a visual debugging tool for the dungeon flow editor. In the mean time, try starting small with your graph and grow your graph from there
New Visualization mode for the dungeon flow editor
This lets you visualize your dungeon without leaving the editor window. It also allows you to inspect the generated flow graph by double clicking on individual nodes and see how they map to the dungeon rooms
watch?v=vhuZy2qHaBM
On the top right corner, there’s another tab for debugging, which I haven’t gotten to yet. This will allow you to visualize how the levels were stitched together as it moves from node to node and also give you a better understanding of why your levels are not generating (e.g. due to collision with existing geometry, insufficient doors to grow through etc)
Any idea when this version will be released?
In a week or so after I’m done with the Debug Mode
! thanks for the reply.
This is cool! It will be really useful in dungeon design. Thanks!
I already deleted it. I got my lesson.
Hello
I need to get the position of all cells displayed by DA.
As a test i made a loop over the grid dungeon “cells” array:
UGridDungeonModel* GridModel = Cast<UGridDungeonModel>(GetModel());
TArray<FCell> AllCells = GridModel->Cells;
But it doesn’t seem to give me all the existing cells.
On the following screenshot i made a loop over the AllCells array as defined hereabove and spawned a red column on each cell:
As you can see, i get the corridors, but:
- no corridor padding
- only the upper left cell of each room
- no empty space (the green area)
I guess i can find the empty spaces following in c++ the same algorithm as in the emitter blueprint for empty spaces.
But i don’t know how to get all the rooms and corridor padding cells.
I need to spawn my actors manually (using GetWorld()->SpawnActor()) and not use the DA theme, because i may spawn multiple actors on each cell, depending on some parameter in my game.
Do you know if there is an array that contains absolutely all the cells spawned by DA ?
Thanks
Oh i looked more carefully and it seems that the corridors paddings are treated same as the rooms: only one cell in a corner.
So my problem is still there, but it’s the same for rooms and paddings.
I suppose this is by design, any idea of how i can get the coordinates for ALL the cells ?
Ha ha, my mistake
I thought rooms and paddings were COMPOSED of cells.
I realized they are only ONE cell.
So i just made sub-loops over their Bound.Size to get all the locations i need and tadaaa !
Now i’m left with the empty spaces, do you know if DA keeps them somewhere when spawning them (so i don’t have to recompute all their locations in c++) ?