Hi!
First let me thank you for creating Dungeon Architect and Prefabricator! These tools together have huge potential. I bought DA after I’ve realized that I could use the flow system to generate levels. I wanted to achieve this myself to be able to have more control of the random nature of the game flow, and there you go… It is for me to use. Thank you very much!
As I dove into DA flow system I found myself struggling to come up with a solution for 2 problems and I am pretty sure you can point me in the right direction.
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I could not find a solution for saving the state of the enemies (position, behavior) spawned by streamed in blueprints. After the actual level they are in is unloading they are falling. I was going to save their state on level unloading and then restore it after the level they are in is loading back in, but I am having difficulties to find a way to determine which level the actual enemies are in. Also I don’t know how to fire event that would store the enemies state on level unload.
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Is there any way to tell the flow manager to change level variables on load. What I would like to achieve is to be able to say for example the third “hub level” streamed in should have 3x more enemies or change prefabricator setting to controll the theme of that particular level. This way I could reuse the same level and still add some variety to the dungeon or manage difficulty,theme or even fire an event.
Thanks for the hard work you put into these projects.
Attila