Dungeon Architect

The theme editor now supports any type of asset. If you can drop an asset in the level editor, you can also drop it in the theme editor and if it doesn’t understand it (e.g. prefabricator asset, paper2d, third party assets, etc) it would create an actor node and ask the editor to initialize the actor node template with the asset

This removes a big limitation we had previously for supporting third party assets in the dungeon theme. This also works in standalone builds

In the video below, DA doesn’t know anything about Paper2D or Prefabricator

watch?v=6SKeu0XsG30