Now you can implement your own dungeon algorithms in blueprint and swap the existing one out. This means, you design you own level generation logic in your blueprint builder implementation by emitting markers, and the plugin takes care of the rest (by utilize the graph based theming engine to populate the world around it)
Also, so you are not limited to a grid based builder.
In this sample, I created a dungeon builder that emits Marker points evenly on a sphere
is how I swap out the existing dungeon builder implementation with my custom blueprint builder implementation
In this BP based builder, I emit markers named “LandPatch” and “WaterPatch” evenly across the sphere’s surface (Sub-divided Icosahedron)
Create different themes to change the look. is a simple one using the Infinity Blade’s Ice level assets
I’ll be working on the organic cave based builder next
P.S.: Markers are low level, so you need to take care of emitting wall, door, stair markers yourself (if your builder supports it)