@ IS this still in queue for the marketplace or are you keeping it just in your own store?
Still in queue
Morning, how well does this work with ā cave system?
Why isnāt this either in the marketplace or implemented in UNREAL ENGINE?
Hey developers cut this guy a check and lets just get this implemented, thatās a powerful procedural tool.
I realize the Houdini engine is coming soon but this could be an alternative
Hey - Check your Inbox -
There is something very and applicable to your interests there
It may also benefit Dungeon Architect in a BIG way.
- HeadClot
Incredible work, !
Thanks guys!
@SaviorNT Iām working on a organic builder that is not constrained in a grid based system. Please follow this thread in the coming days
@HeadClot Thanks! Iāll check it out
Now you can implement your own dungeon algorithms in blueprint and swap the existing one out. This means, you design you own level generation logic in your blueprint builder implementation by emitting markers, and the plugin takes care of the rest (by utilize the graph based theming engine to populate the world around it)
Also, so you are not limited to a grid based builder.
In this sample, I created a dungeon builder that emits Marker points evenly on a sphere
is how I swap out the existing dungeon builder implementation with my custom blueprint builder implementation
In this BP based builder, I emit markers named āLandPatchā and āWaterPatchā evenly across the sphereās surface (Sub-divided Icosahedron)
Create different themes to change the look. is a simple one using the Infinity Bladeās Ice level assets
Iāll be working on the organic cave based builder next
P.S.: Markers are low level, so you need to take care of emitting wall, door, stair markers yourself (if your builder supports it)
Wow this keeps getting more and more amazing. To extend this farther, I could see using the custom blueprint builder to interpret a mask, allowing you to āpaintā the dungeonās layout. Amazing! It might be time for me to purchase this.
Will this be available on the Marketplace, or just your web site? ā DISREGARD, I should have read the stuff earlierā¦ looks like you submitted it. Thanks.
That looks - Iāve been doing a bit of testing of building icospheres recently.
Are these and future updates being emailed out to people who bought from Code Respawn?
@ChipNinja, existing customers can download the latest build (and previous ones) at any time from the website. Iāll create a new build for this soon
Edit: I havenāt been sending out emails. Iāll do it with the future updates
Landscape Dungeon Builder
Use this new builder to carve out the layout of you dungeon in an existing landscape actor. It reuses the same grid based algorithm but has modifications as mentioned in post #202](Dungeon Architect - Work in Progress - Unreal Engine Forums). So, you can use the existing tooling (volumes, paint tool etc) to build your world, and have infinite procedural variations. Iām working on spawning marker points along the walls of the landscape, so you can insert rocks and other meshes from the theme graph
Iāll post more technical details on how this was done in C++ soon
http://imgur.com/2ehj9wNm.jpg http://imgur.com/4msKhS1m.jpg http://imgur.com/Czvehb5m.jpg http://imgur.com/d3Vx5gZm.jpg http://imgur.com/IaXwd0Sm.jpg
The builder modifies the heightmap of the landscape actor based on the layout
http://imgur.com/XE010YPm.jpg http://imgur.com/npuYRepm.jpg
Canāt wait for the new build; this keeps getting better and better!
Wow, this is simply amazing!
As soon as your plugin hits the marketplace I will buy it! (given I have the money to do so, but it has the top priority for me right now)
. I didnāt register a new account, which I probably should have. It looks like access is limited unless you did so. I can access 1.0, 0.1.29, and 0.1.28 via the email I received at the time of the order. Is there a way to add access to it with the account I created (I just made one)? I donāt mind checking periodically for updates manually - but Iād definitely like to check out new features as they come out.
@ChipNinja, Iād like to resolve your issue. Please check your PM
@DerekSimProse, @Dakraid Thanks!
When you create your own dungeon builder, you could expose parameters to the users to customize the builder (both in C++ and blueprints by creating a global variable)
These builder parameters can then be accessed from the dungeon actor with the following new button
Just a quick update for people on the fence, has had incredible response times for the plugin from his beta period through now. Solid plugin and fast support - canāt beat that.