Dungeon Architect

@ as discussed, I’ve added Min/culling distance to the HISMC, however it doesn’t seem to work. I’ll investigate this further and let you know.

P.S: For now, your lights will get culled if you set the min/draw distance setting in the advanced settings since they are not part of the instanced meshes



Component->InstanceStartCullDistance = Mesh->Template->MinDrawDistance;
Component->InstanceEndCullDistance = Mesh->Template->LDMaxDrawDistance;
Component->SetMobility(Mesh->Template->Mobility);