Hi,
As posed above we just announced and are using DA for level generation. it is an tool! One problem we have been experiencing is with texture streaming on static mesh created by DA.
Has anyone reported issues with Textures not streaming in on Static Mesh placed by DA ***that are close to the player start? ***
e.g. When this gate mesh is created by the DA Theme (mesh node) right next to the player start, the textures do not stream in, it loads at the lowest mip level. If I then place the same static mesh into the level in the editor and run the game again, you can see both the smesh placed by hand and the DA created version have their correct texture streamed in.
This only appears to happen to meshes that are CLOSE to the player start when the game starts, if I go far enough away into the dungeon and come back to this area, the texture will stream in correctly.
This only happens in the standalone game, (not in PIE viewport)
We have this happening with all the assets around the player when the game starts, the Gate is just the most obvious example.
any ideas?
EDIT: We are using Run-time level generation.
Same thing happens to me. For now I have disabled texture streaming for the impacted textures. Would be interested in hearing if you find a better solution. looking game, by the way.