Ali_Akbar
(Ali_Akbar)
June 24, 2017, 12:20pm
1834
anonymous_user_18a48032seodyl;726502:
I apologize if this has been asked before, but I have two questions:
The ‘Draw Debug Data’ looks weird. It seems the ground cells are drawn in solid black and other cells are not colored at all. Did I miss some settings somewhere or is this a bug.
I have some trouble understanding spatial constraints. I think I figured out how the 3x3 constraint works for ground cells. However, I am not sure how the 2x2 constraint works. I suppose it looks at the corner of a cell and checks the four adjacent cells, but I don’t understand which corner is looked at.
I also don’t quite understand how to utilize spatial constraints for wall cells. Which is the reference point from which the neighboring cells are checked?
This is what I am trying to accomplish: I want wall cells that are adjacent to an outwards bend corner to use a different mesh. I could get it to work for walls facing one direction but never all four directions at once.
I am using UE4.16 and installed the plugin via the Epic Launcher.
(I just realized I am using the wrong PC and cannot take screen shots of the project. I will add pictures once I booted the correct computer. )
Draw Debug Data issue:
Spatial Constraints: I want the red wall sections to use a different mesh than the blue sections. The visible wall piece is a Separator that I managed to place the way I want.
@ I changed the color a while ago to test something. I’ll revert it back
For spatial constraints 3x3 is idea for ground tiles (since it is surround by 3x3 tiles). You’d use 2x2 for Corners (like Fence Separators, Wall Seperators) since they are surrounded by 2x2 tiles. The Edge constraint is for the Walls and fences