Dungeon Architect

@ Thank you for your support.

AI Behavior Toolkit works with DA and this game uses it. I had to modify it a bit to make it work with my custom wander system where the pedestrians automatically wander around the procedurally generated city

watch?v=ybZuP8ikTsE

I’m looking into generating the dungeon across multiple map files (exploring this in Unity but will apply to UE4 as well) and then stream them in when the player gets close. I already have the data of different clusters to distribute across the various streaming levels (same way clustered theming works) and streaming volumes can be placed near the doors. I need to explore if creation of new levels is allowed at runtime in UE4 so they can be later streamed in